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Return - Alpha

Return - Alpha

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Devlog

  • Return Devlog 03 - Iteration on Level Art
    May 25, 2022 by Jesse Eisenbart
    4
    ##art, ##pixel art, ##game design
    Introduction The decision to completely start from scratch when designing the art for sections in your game can be a great process for growth and learning. In this devlog I'm going to discuss the proc... Continue reading
  • Return Devlog 02 - Creating Visual Depth in a 2D Pixel World
    May 25, 2022 by Jesse Eisenbart
    2
    ##pixel art, ##forest, ##2D depth, ##depth
    Introduction Developing depth in a 2 dimensional plane can be daunting, the goal of this devlog is to hopefully give you some ideas on how to overcome this hurtle. In this devlog I'm going to share 2... Continue reading
  • Return Devlog 01 - Creating Effective Pixel Art UI/GUI
    May 25, 2022 by Jesse Eisenbart
    3
    ##ui, ##pixel ui, ##gui, ##pixel art
    Introduction Designing UI/GUI in pixel art is quite the challenge, especially when using a limited resolution and color palette. In this devlog I'm going to discuss my process for designing the curren... Continue reading
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