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Return - Alpha
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Return Devlog 03 - Iteration on Level Art
May 25, 2022
by
Jesse Eisenbart
4
##art, ##pixel art, ##game design
Introduction The decision to completely start from scratch when designing the art for sections in your game can be a great process for growth and learning. In this devlog I'm going to discuss the proc...
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Return Devlog 02 - Creating Visual Depth in a 2D Pixel World
May 25, 2022
by
Jesse Eisenbart
2
##pixel art, ##forest, ##2D depth, ##depth
Introduction Developing depth in a 2 dimensional plane can be daunting, the goal of this devlog is to hopefully give you some ideas on how to overcome this hurtle. In this devlog I'm going to share 2...
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Return Devlog 01 - Creating Effective Pixel Art UI/GUI
May 25, 2022
by
Jesse Eisenbart
3
##ui, ##pixel ui, ##gui, ##pixel art
Introduction Designing UI/GUI in pixel art is quite the challenge, especially when using a limited resolution and color palette. In this devlog I'm going to discuss my process for designing the curren...
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